Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oko7

196
Posts
3
Topics
1
Followers
53
Following
A member registered Oct 04, 2021

Recent community posts

Hey,

thanks for update, it worked.
Nice lil demo. Thus far the game looks promising and I§m waiting for new updates.

As some said that movement is bit floaty, kinda but I got hang of it in a bit. It will need to be tested on some difficult platformer sections (if you add them). As well as in actual combat, to pass any judgment.

As for the art, from what I can see it is great. And thus far the game feels cheery all things considered, kinda looking forward where you take it from here. And what kind of art-direction you take.
Just one curious question: Do to pastel-esk nature of the art style it looks like one of the AI generated works. BUT I wasn't able to spot any mistakes this tech do. Was it intentional to do something that will look like AI but not being. (if so props to you for irritating so many)
Or you used AI as base and then fixed all the "artefacts" it makes? If so than you may be one of the examples how AI should be used in games.

I wish you good luck and infinite patience on this journey so we all may one day enjoy finished version of Horny Nature.

Good wind

Unfortunately not, tried several game resets, system resets and two reinstalls of the game. Also when I minimise the window and maximise it again then seizure inducing blinking starts to happen, but only after that bugged loading screen.

Hi, do to small issue when the loading splash screen after character select never goes away, I can't evaluate this game.

After selecting character, the loading screen shows up, then there is ping and BGM change, I can hear character moving and jumping but there is that loading screen in the way. All this on W10 full AMD system. Driver version 24.3.1 

(1 edit)

Can confirm it is in 0.88.2

It only happens if you exit the yes/no screen. If you select yes GUI is back.

(1 edit)

Gargoyle

PS.: Do to things in life I wasn't able to look into more testing of current build. Should I try in next two weeks or rather wait for 0.7.2?

Hey Lags, I have a report of bugs I found in 0.7.1 (save file is from pre 0.7). This is only pass on Annie game play.

Two game braking bugs:

  • In level 1 (Moonrays sinkhole) - after completing all tasks including secret one level cannot be completed
  • In level 3 (Perilous Rift) - the jet pack is not spawning in level

Other things:

  1. Broken achievements




    this one shows up every time caveman uses Annie
  2. In tutorial level caveman + Annie scene has sprite of pink haired girl instead of Annie
  3. In level 1 this door has slightly bigger collision box
  4. There is only HP level check to use food but it should check clothes/armor to be usable
  5. In level 2 this door occasionally can't be traversed
  6. Quadpuss does no damage to Annie if she stand right on top of it, but poison is applied. Probably problem with projectile spawn, also potentially this problem is also present with Plant-man projectile (not tested).
  7. Sprite order problem
  8. In tutorial shop keeper can get after scene with caveman 4/3 Strange liquid which causes the purchase button to be active again
  9. After launching game changed keys are not recognized and controls are default, you must re-open key settings

That is all for now, more + Hailey I'll try to test over weekend.

BTW I do like Skull Slug animation, finally some proper attention to breasts, just funny it is on girl with smallest ones. And I guess that those other two new NPCs are for later... Thanks for good work

Good wind

That I'm not sure but I was able to run it in emulator caped at 8GB but it is also 64 bit version. So probably there is more to this problem. But on few devices apparently that version was able to run.

But what LAGS found is that all assets used way more storage a memory space do to how they were made. That is why the rework.

If you mean version 0.2.1/0.2.2 on android. Then there is no helping that version have problem that most devices will not be able to run it, needs too much ram.
That is why it is old version and why new versions are called rebuild.

(1 edit)

Hey LAGS, I must apologize in advance for I bring bad news (more bugs).

But before anyone reads further, be warned if you have problem in with seeing thing when mentioned, don't read any further.


While I decided to replay the game from start just out of boredom I gotten good amount of pumpkins to spin the wheel. And noticed a problem...
There is problem with all but default skin on Hailey. Where there are see-through pixels. This is present on idle and walking animation in chest and neck area and hands for sure. In crouch walking below the belt pouch. Probably will need to check all sprites for that.

I'm sorry for possible delay to new update. I'm hyped for it too.

Keep up the good work.

Good wind

Oh sorry, but you should have been more specific in the first place.

He already did: HTA.v.0.6.3(PC_x64).zip, HTA.PC.x.64.Demo(Rebuild).zip

You have correct version, LAGS forgot to change that number with update, it was just a patch to some bugs.

Oh so it is just method you make art that is changing not its form. Thanks for clarification.

Darker tone is understandable, I don't see problem in that, Hailey is into exploring mine-shafts after all. And splashing  blood on hit is understandable if you fighting organic enemies. I was more worried about decapitation, evisceration etc., even many FromSoft games don't have that.

LSH I will have to play yet, probably after that upcoming update. Because last time I spent about 30+ min in hunted mod playing hide and seek with ghost on the Asylum map and I was the seeker... had no luck finding the ghost room. So now you peeked my interest once more.

Thanks and good luck

Interesting, what exactly do you mean by pixel art? Because it may mean just using different art technique to achieve same graphical fidelity like you doing now or somewhat a regression in that regard closer to how CB looked. But mostly I'm curios to see,

And second question souls-like in how combat works or in other aspects? Mostly because many hentai games that used that model had only on defeat adult scenes (also many guro) which I'm personally not fan of. Plus none have option to make succubi/incubi build (you need your enemies virility to survive :P)...

Good luck

(1 edit)

So it seem there was a massive walk back from Unity on the "new" policy. And it looks good for user... for now.

PS.: Hype for Annie gameplay!!! Can't wait, but I must :P

Here you can find dynamite in level 16 in 0.6.3

look into files provided, there is .APK (android instaler)

It already is:
"HTA.v.0.6.3.1.apk158 MB"

But it is still in development and full version is ways away.

And there goes SurVive... also some other dev said that their copy was (surprisingly) pirated and infected. Plus wow that person is churing up games like crazy... I hope Itch won't take too long.

Hi someone has reuploaded your game on this site https://virajjagtap.itch.io/lillians-adventure

From other dev with same problem I have their game was infected.

Hi someone has reuploaded your game on this site https://virajjagtap.itch.io/lewd-city-girls
From other dev I have their game was infected.

Hi,  some one is reuploading android versions of games already posted on this site. From other dew I have info that copy was pirated and infected.
He is link to your fake one https://virajjagtap.itch.io/drain-mansion

Hi someone reuploaded your game on this site https://virajjagtap.itch.io/hole-house

Hi some one has re uploaded your game on this site https://virajjagtap.itch.io/jade-chamber-sunshine

Hi not just CB but also HTA of yours
https://virajjagtap.itch.io/haileys-tresure-adventure

And also Hole House https://virajjagtap.itch.io/hole-house
and Jade Chamber Sunshine https://virajjagtap.itch.io/jade-chamber-sunshine

Hi, from what I can see thus far it is a good start. Only problem I had is with accessing multiple containers or otherwise interactive objects when they are next to each other. It is hard to select specific one.

Keep up the good work, good wind

In 0.06 I found if you carry knock out girl into safe area and use milking machine she de-spawns but apparently game has problem with that because when you change area it causes the game to crash. I do like the dash.
Good wind

While now testing 0.05 - I realized I forgot to mention. If you change area by door you can't move immediately back ,you need to move out of the trigger box and than move back for it to work.

Hell After School 2 community · Created a new topic Bugs
(1 edit)

Hi,

the most annoying bugs I found in 0.04 - standalone are when the pregnancy/infestation gets higher value than 4. That happens when MC has intercourse with the enemy for too long. Than MC gets stuck in getting up animation loop that cannot be broken unless you use CheatEngine to lover that value below 4. Than that loop ends and birth scene plays normally.

(This may be partially connected) I'm not sure if I read the code correctly but I saw limit for interaction to play max 3 times in row. But with to high stats, this scenes play more than that, like 10+.

And when MC is attacked by worm after that scene is finished and she is getting up her face sprite is offset in comparison to rest of her body. (this one was present in 0.01 too)

I thing that is all I found for now. Thus far game looks good, keep it up.

Good wind

Because 0.54b fixed all problems I found. I say good job, nice update.

Just one suggestion with new stamina system is it possible to implement dash or run ability as extra evasion tool for MC.

Good wind

Thanks for info, good luck. I will try to wait as patiently as my impatience allows me :P

Good wind

(1 edit)

Hi, I still have this issue as well.
Extra info I bought $12 on 2021-11-27. Isn't that the problem when 0.1.7 was released on 2022-03-01?
Any plans for further development of this game?

OH just realized in IT I also have no access to $10 content... is that intentional?

Hey Lags, been a while so I hope you doing good. And how is dev work going?
Good wind

Go to the Contract board and there you can replay tutorial level. It is the First Contract one.

That is screenshot from "hard" mod to 0.2.1

I meant the menu one.

Thank for answers and good luck

For game in early development this look and plays reasonably good. Can't wait for next update.

Speaking of update, I managed to caught on minor texture glitch in 0.32d version:

This wall segment wobbles like crazy when you shot your gun while in view. It is past this checkpoint

and exit to last level of this version with soldier.

The egg laying scene is missing from gallery as well as taunts.

Some suggestions (just for consideration):

  • Possibility to not have naked MC in pause menu (video purposes), as a option or to demonstrante and prove virgin (non violated) run
  • on other hand, I'm not sure how that Japanese law works, but this is western site is censorship necessary?
  • while prone not being able to aim bit lover is bit of an issue with hitting rats and worms/larva's are completely immune unless jumping, so aiming lover in prone would be helpful
  • MC is jogging but it still feels bit slow so having stamina based sprint or dash would make the game feel bit more faster paced - but it is question what impact it would have in over all balance
  • not sure how many enemies there is planned for full release and how many animations with them but to increase number of scenes having scenes with mixed enemies is one way

And last question about monetization - if you have already planed something. Will the price stay the same or increase per build or when game is fully released?

My apologie if I'm repeating someone before me.

Keep up the good work and good wind

(1 edit)

So finally had time to play this again. And I must say it is fun, and thus far no bugs that I encountered - nope I lied there is one minor one, in Ghostpedia Freezing temperature text goes to next line and makes third evidence unreadable.
My only current gripe is that you can get same ghost multiple times in a row...
So thus far I like where is this going.
Good wind